We as teachers have noticed that students experience a greater satisfaction about school. Also, some students’ school motivation has clearly increased after participating in STEAM projects. This can be seen regardless of gender. When a STEAM project goes well, it might first affect motivation toward STEAM subjects. After that it also affects motivation and results of learning overall.
STEAM education also has unanticipated effects. For example, students’ social skills have increased. When students work together on a STEAM project, they learn coworking and collaboration at the same time. We have witnesses that STEAM education improves students thinking skills and abilities to think computationally. Improvement of thinking skills makes learning meaningful to the students and increases deep learning.
There have been cases where a student´s self-esteem has increased significantly after a successful STEAM project. These are all good ways to prevent exclusion. Also, the students’ soft skills have increased along with knowledge and technical skills. Overall, student well-being has increased after STEAM education was introduced in the school.
But it is easy to see that knowledge and enthusiasm about STEAM subjects have increased. We have noticed that art is an important part of science, technology, engineering, and mathematics (STEM) education.