FREE INTRODUCTION, 20 MINUTES

STEAMORE offers a new approach and new tools for schools and teachers to build motivating and innovative studies to enact  change in a personal and professional environments. We offer you the best in Finnish education. Learn more about how Steam approach works and how to use it in your teaching!

Free introduction sessions always on the first Saturday of the month at 10.00 EEST starting from 7th of August

Contact us for a quick online introduction about our philosophy and courses

STEAM START 60 minutes

STEAM-education and pedagogy

Steam start is a lesson for all teachers and principals who are interested in STEAM-education and pedagogy.

Participating to this course you will have a vision what STEAM brings to your work and what are the...

FULL STEAM AHEAD

Using the latest technologies

Learn what is teachers´ role in STEAM education and transform your teaching to student-centered learning. Develop strong conceptualization of the STEAM education, understand the importance of collaboration, critical thinking, and motivation and establish STEAM teachers’ identity.

This intensive course is suitable for the whole school with principal or a smaller group of teachers. It includes three lessons, hands-on activities, learning assignments and videos of case examples in all levels.

Basic level 1/3

LESSON 1 STEAM pedagogy and new roles of teaching and learning 60min

Understand the importance of project-based learning in connection to STEAM-education. Learn about background, frameworks and theories related to interdisciplinary...

Advanced level 1/3

LESSON 1 STEAM pedagogy and new roles of teaching and learning 60min

Getting to know the pedagogical theory behind STEAM education. Understanding the interdisciplinary project-based learning in connection to STEAM-education...

Basic level 1/3

LESSON 1 School leaders’ orientation 60 min

When you decide to start developing your school into the new STEAM working culture, school leaders and supporting leadership team need time to orientate, make plans and understand the core of steam education and pedagogy.

Advanced level 1/3

LESSON 1 School leaders’ orientation 60 min

When you and your school decide to go full STEAM ahead, you will need practical tools and methods to lead the process. In advanced level you will go deeper in methods, structures, and technology.

Basic level 2/3

Lesson 2 Fostering a STEAM favorable atmosphere and environment 60 min

Understand the pedagogical use of technology. Update your teaching to foster 21st Century skills. Engage students in learning and improve their learning outcome.

Advanced level 2/3

Lesson 2 Building a STEAM-learning environment and pedagogical use of technology 60 min

Understand the pedagogical use of technology. Design your makerspace. Learn how to integrate students with different needs in a steam project.

Basic level 3/3

Lesson 3 Co-operative learning and teaching 60 min.

Understand the purpose of collaboration. Learn how to assess STEAM-projects. Understand the meaning of creativity and diversity.

Advanced level 3/3

Lesson 3 Success to teach STEAM: teaching methods, implementation, and assessment 60 min

Understand the purpose of collaboration when planning and implementing STEAM modules. Learn how to design and assess...

TAILORMADE-COURSES

Short term or long term ONSITE or ONLINE courses.

Why us?

Best way to learning

STEAM education emphasizes teaching of cross-curricular subjects, which is combining more than one subject together and 21st century skills. STEAM is a way to contemplate the curriculum, build interdisciplinary learning modules and survey students during their learning process.

One of the key features in STEAM education is the role of the student. STEAM education encourages students to make creative innovations for real life problems. This demands many 21st century skills: active search of information, multiliteracy, problem-solving skills, collaboration and meaningful use of technology. Students are encouraged to set goals themselves on learning. Often the goals are set to “learn how to learn,” and mostly on collaboration and communication. Teachers in the school have noticed, that the students aim to improve the way they learn more actively, and this has led to a positive change in multiple outcomes. Students are motivated, they have developed self-directness, and they claim more responsibility.

STEAM education is a way to involve students through digitalization, creativity and making. Our conclusion is that the learning outcomes have improved with the use of STEAM.

10 Years of Experience

Our team consists a lot of experience of different strengths from leading, teaching and school development. Change management, capacity building, learning environment development, modern working methods and pedagogical use of technology is our passion. STEAM wraps all together.

Professional teaching

We as teachers have noticed that students experience a greater satisfaction about school. Also, some students’ school motivation has clearly increased after participating in STEAM projects. This can be seen regardless of gender. When a STEAM project goes well, it might first affect motivation toward STEAM subjects. After that it also affects motivation and results of learning overall.

STEAM education also has unanticipated effects. For example, students’ social skills have increased. When students work together on a STEAM project, they learn coworking and collaboration at the same time. We have witnesses that STEAM education improves students thinking skills and abilities to think computationally. Improvement of thinking skills makes learning meaningful to the students and increases deep learning.

There have been cases where a student´s self-esteem has increased significantly after a successful STEAM project. These are all good ways to prevent exclusion. Also, the students’ soft skills have increased along with knowledge and technical skills. Overall, student well-being has increased after STEAM education was introduced in the school.

But it is easy to see that knowledge and enthusiasm about STEAM subjects have increased. We have noticed that art is an important part of science, technology, engineering, and mathematics (STEM) education.